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T.A.R.D.I.S. by dragaodepapel T.A.R.D.I.S. by dragaodepapel

I wanted a comic book visual for this one, using Unity 5 real time rendering as a base for the image.

Why Unity to render? Because:
1-I'm bad at rendering with Blender now.
2-I need to learn light setup in Unity.

Contour and detail lines was added later, with Manga Studio 5 (used to make the textures too).

Model is using Unity's Standard Shader (Specular setup) with Diffuse, Specular, Normal and Emission maps.

More photos (Unity scene setup, wireframes, etc) at: www.keawstudio.com/gallery

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Submitted on
April 11, 2016
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3.1 MB
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2632×1480
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