I wanted a comic book visual for this one, using Unity 5 real time rendering as a base for the image.
Why Unity to render? Because:
1-I'm bad at rendering with Blender now.
2-I need to learn light setup in Unity.
Contour and detail lines was added later, with Manga Studio 5 (used to make the textures too).
Model is using Unity's Standard Shader (Specular setup) with Diffuse, Specular, Normal and Emission maps.
More photos (Unity scene setup, wireframes, etc) at: www.keawstudio.com/gallery